keyword - walk

From a Distance

from a distance

A loudspeaker is carried through a previously tested path/trail.
A fixed tone is played back at a predetermined volume from the loudspeaker.
A group of listeners position themselves in a specific spot in relation to the movement of the loudspeaker and the acoustic/spatial setting.
The listeners perceive the tone in relation to the distance between them and the loudspeaker.
The tone appears and disappears responding to the topography of the place, the choosen route and the atmospheric conditions.

The piece has been performed at the mountain festival Alture, ValTrompia, Brescia. For the occasion, a series of long sine sweeps and silences were played back from a loudspeaker that was carried from the malga Pontogna (1384 mt) to the top of the Gölem mountain (1957 mt). The piece/walk was about 50 minutes.

EXAGGERATED FOOTSTEPS



This is me walking through different rooms of the same building. I compare the acoustic response of each room by means of a pair of metal plates that I attached to the sole of my shoes.

I FOUND MY WAY



In the video, I use my voice as an existential strategy that allows me to survive in a city that I don’t recognize as mine. Led by the acoustics of the places that I encounter in my wandering, I end up silent in an empty building. My voice has the double function of 1) making me discovering the acoustic response of the city and 2) sustaining my own presence which is already undermined by the impact with the metropolis.

The City Is On Fire

the city is on fire

WE PROVOKE THE CITY AND LISTEN TO ITS RESPONSE
EACH EXPLOSION LEADS TO A CONFLICT
EACH EXPLOSION LEADS TO AN ENCOUNTER
EACH EXPLOSION LEADS TO A DIALOGUE
SET THE FUSE ON FIRE AND GET READY FOR CONFRONTATION

1) The group walks in the city at night-time looking for places where to burst firecrackers.
2) The group moves silently, like in a sabotage action.
3) Once the firecracker is set off, the group concentrates on the impact of the bang.

Hit The Building

HIT THE BUILDING

The walk takes place at night.
Participants have to bring along a stick and an object to hit (ex: a paint bucket).
Each participant walks alone beating very simple and minimal rhythms (start from the beat of your own pace).
Everybody can take a different path.
Attention goes to the reflections bouncing off the walls of the builidings.
There’s no listening without intervention.

Soundstorming at the Sideways Festival, Belgium

From the 27th of August to the 8th of September, I will run my Soundstorming workshop as part of the Sideways Festival, an itinerant exploration of pathscapes in Belgium. The workshop combines sensitive listening and performative strategies as means for investigating places and architectural sites. On line registration here.

. sideways

Soundstorming

photos Link Art Center Brescia (1), © laura-arlotti.com (3,4,5,6,)

Soundstorming is an exploration that invites participants to develop site specific interventions in the outdoor space. Echoing the process of brainstorming, Soundstorming functions as a mobile playground for collective experiment with sound and listening.

Soundstorming begins with a semi-structured walk that interesects a certain area or territory. Soundstormers stop the walk and intervene sonically whenever they find a potentially interesting location, whether it is an abandoned building, a construction site, or a public area. The most important qualities that are considered when searching for a location are: 1) spatial structure and architectural elements 2) acoustic and sound sources 3) freedom of action and movement. The choice of the locations is also driven by curiosity and intuition.

Soundstormers bring to the exploration their own technical equipment. Everything must be compact and easy to carry around. Bent electronics, small analog/digital sound instruments, portable speakers, megaphones, microphones, sound playback/recording devices, and found objects are some of the tools that can be used for developing interventions and situations.

Besides being a direct exploratory method for fast prototyping of outdoor interventions, Soundstorming provides a context in which participants acquire emotional and practical knowledge about some of the most debated issues in contemporary spatial discourse. This includes: the production and reappropriation of space, the role of the context, the experience of the abandoned, and the act of trespassing.

DOCUMENTATION
CONCEPTS from the workshop at STEIM, Amsterdam, 2012
IMAGES from the workshops at STEIM, Amsterdam, 2012 + IMM, Dusseldorf, 2011
VIDEO from the workshop at STEIM, Amsterdam, 2012
VIDEO from the workshop at IMM, Dusseldorf, 2011