keyword - walk

ATTACK / DECAY


Attack/Decay is a night walk where participants are invited to explore the acoustics of specific locations by means of a custom built impulse generator device.
The acoustic qualities and the spatial features of the chosen locations serve as a point of departure for developing site related listening pieces.
Through direct experience, the walk introduces participants to primary acoustic principles and spatial listening, framed as a state of interference and interdependency with the propagation of sound in space.



Technical development by Airborne Instruments.
With the support of Nadine, laboratory for contemporary arts and the VGC.

NIGHT WALKS

Night Walks was presented at Où sont les sons? Where Are Sounds?
Centrale for Contemporary Arts, Brussels.
Curated by Nicole Gingras.
More about the walks

UP IN THE VALLEY

What
Up In The Valley is an exploratory workshop taking place in mountain settings. From 2013 to 2019 the worskhop has been organised on the mountains of Val Sabbia (Brescia, northern italy).

Presenting a series of listening pieces and exercises specifically designed for the locations, the workshop explores the propagation of sound and the interaction between sound, space, and point(s) of listening. Acoustic principles and sound effects such as reflection, absorption, filtering, and threshold of audibilty are staged, performed, and experienced live.

All the proposed activities take advantage of the affordances/constraints of the chosen locations. Mountain serves as unique setting providing specific qualities such as high silence/noise ratio, long-distance acoustic horizon and multiple reflecting surfaces.

The pieces/exercises are presented as part of a series of walking excursions. The average time of each excursion is 6/8 hours including breaks.

Documentation Images
https://www.flickr.com/photos/davidetidoni/sets/72157651874593186

Logistics from previous editions
read here

Soundstorming

soundstorming

What
Soundstorming is an exploration walk that invites participants to develop site specific interventions. Echoing the process of brainstorming, the workshop functions as an informal exchange of collective experiment with sound and listening.

Soundstorming begins with a semi-structured walk that interesects a certain area or territory. Participants stop the walk and start working whenever they find a potentially interesting location. The fundamental parameters for choosing where to stop relate to the spatial affordances of the place, its configuration and acoustic quality as well as to the freedom of movement it provides.

Participants bring to the walk their own technical equipment. Everything must be compact and easy to carry around. Bent electronics, small analog/digital sound instruments, sound generators, portable loudspeakers, megaphones, pre-recorded sounds, contact mics, sound playback/recording devices and found objects are some of the tools for developing interventions and situations.

Besides being a direct process for fast prototyping of outdoor interventions, Soundstorming provides a context in which participants acquire practical experience about notions such as private/public, the abandoned, the act of trespassing, the production and reappropriation of space.

Documentation
CONCEPTS from the workshop at STEIM, Amsterdam, 2012
IMAGES from the workshops at STEIM, Amsterdam, 2012
VIDEO from the workshop at STEIM, Amsterdam, 2012
VIDEO from the workshop at IMM, Düsseldorf/Köln, 2011