keyword - walking

ATTACK / DECAY


Attack/Decay is a night walk where participants are invited to explore the acoustics of specific locations by means of a custom built impulse generator device.
The acoustic qualities and the spatial features of the chosen locations serve as a point of departure for developing site related listening pieces.
Through direct experience, the walk introduces participants to primary acoustic principles and spatial listening, framed as a state of interference and interdependency with the propagation of sound in space.



Technical development by Airborne Instruments.
With the support of Nadine, laboratory for contemporary arts and the VGC.

EXAGGERATED FOOTSTEPS







concept: Davide Tidoni
design: Davide Tidoni
material: stainless steel
dimensions: 120×40x4mm
weight: 700 gr.
embossed printing: l’Appât
packaging: Tatsuya Inuikawa
year: 2018
number of copies: 50
cost: 15 EUROS + shipping costs
orders: baitabaita AT riseup DOT net

NIGHT WALKS

Night Walks was presented at Où sont les sons? Where Are Sounds?. Centrale for Contemporary Arts, Brussels. Curated by Nicole Gingras. More about the walks.

FROM A DISTANCE



A performer walks on a mountain trail carrying a loudspeaker on their back.
The loudspeaker plays back a series of both fixed and sweep tones.
The tones travel to the ears of the audience and get modulated by 1) the directionality of the loudspeaker; 2) the topography of the place; 3) the wind force; and 4) their distance from the loudspeaker.

The piece has been performed at the mountain festival Alture, Val Trompia, Brescia. A runner carried a loudspeaker from Malga Pontogna (1384 mt) to the top of the Gölem mountain (1957 mt). A series of long sine sweeps alternated with silences were played back. The piece was about 45 minutes.

EXAGGERATED FOOTSTEPS



In the video I activate the different acoustics of an empty building by means of a pair of metal plates attached to my shoes.

UP IN THE VALLEY

Up In The Valley is a workshop presenting a series of listening exercises and performances specifically designed for mountain locations. The activities are presented as part of a series of walking excursions and explore acoustic principles such as reflection, absorption, filtering, and the threshold of audibility. Mountain settings serve as unique setting providing specific qualities such as high silence/noise ratio, long-distance acoustic horizon and multiple reflecting surfaces.

Documentation Images
https://www.flickr.com/photos/davidetidoni/sets/72157651874593186

Logistics from previous editions
read here

A Voice Wanders In Dispersion Around The City



In the video, I use my voice as an existential strategy that allows me to survive in a city that I don’t recognize as mine. Led by the acoustics of the places that I encounter in my wandering, I end up silent in an empty building. My voice has the double function of 1) making me discovering the acoustic response of the city and 2) sustaining my own presence which is already undermined by the impact with the metropolis.

SOUNDSTORMING

soundstorming

Soundstorming is an exploration walk that invites participants to develop location-based activities. Echoing the brainstorming process, the workshop functions as an informal exchange of collective experiments with sound and listening in outdoor space.

Soundstorming begins with a semi-structured walk that interesects a certain area or territory. Participants stop the walk and start working whenever they find a potentially interesting location. The fundamental parameters for choosing where to stop relate to the spatial affordances of the place, its configuration and acoustic quality as well as to the freedom of movement it provides.

Participants bring to the walk their own technical equipment. Everything must be compact and easy to carry around. Bent electronics, small analog/digital sound instruments, sound generators, portable loudspeakers, megaphones, pre-recorded sounds, contact mics, sound playback/recording devices and found objects are some of the tools for developing interventions and situations.

In addition to being a direct process for rapid prototyping and testing, Soundstorming provides a context in which participants acquire practical experience about notions such as private/public, the abandoned, the act of trespassing, and the reappropriation of space.

Documentation
CONCEPTS from the workshop at STEIM, Amsterdam, 2012
IMAGES from the workshops at STEIM, Amsterdam, 2012
VIDEO from the workshop at STEIM, Amsterdam, 2012
VIDEO from the workshop at IMM, Düsseldorf/Köln, 2011

A BALLOON FOR LINZ



A Balloon for Linz brings to light the acoustic response of specific locations in Linz. Together with the video, a series of exploratory walks were organized in the city of Linz. Participants were invited to pop balloons and listen to the acoustic architecture of the urban space. The project received an honorary mention at the Prix Ars Electronica 2011.